Mobisodes
Sunday, October 23, 2005
In “Pocket-size screen’s new rules”, Laura M. Holson writes:
Mobisodes are more popular among teenagers in Europe and Asia, largely because the advanced technology in use there makes it easier for them to be viewed. And much of the original video programming now being produced is short and derived from youth-oriented television properties.
It seems only natural that youth culture would adapt first (and be targeted by marketers) with mobisodes, or mobile episodes. With the advent of Apple’s video iPod, I’m sure there will be an even greater rush to produce short video series for mobile devices with adults in mind. While the TV serials don’t hold as much interest for me personally, I hope some of the more creative independent networks (online and alternative media) produce content-focused or more artistic mobisodes.
Via Mobisodes: microcontent mobile at SmartMobs by Bryan Alexander.
Cactus Friends
Friday, October 21, 2005
One of my favorite new character designs is cactus girl from tokidoki, a series of art, t-shirts and accessories by Italian artist Simone Legno. I’m pleased to see he’s launching cool new vinyl toys next month - cactus friends (shown above). Tokidoki means “sometimes” in Japanese and cactus girl certainly exemplifies that attitude - cute and prickly. I’ve recently started collecting “designer toys” inspired by the creative art book, Vinyl Will Kill!, but more on that in another post..
Update: thanks to Jenny who wrote in to let me know Simone is a guy not a girl (oops!) and for these links to more of Simone’s work. He designed two rooms for this competition and did a cover for a journal project.
I’m also happy to report I’ve now added Cactus Girl and Bastardino to my collection - bought them here in SF at the KidRobot store. I’ll post some photos when I get a chance.
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We love Giant Robot
Sunday, October 16, 2005
Our new t-shirts from Giant Robot SF (Max’s is 2K and mine’s Gamma-Go).
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RoboSapien
Wednesday, October 12, 2005
I’m going to buy RoboSapien v2 (only $229 USD)!
RoboSapien is a toy-like biomorphic robot designed by Mark Tilden and produced by Wow Wee toys. The RoboSapien is preprogrammed with moves, and also can be controlled infrared by the included remote control, by a personal computer with the help of an infrared transmitter, or from an infrared equipped PDA.
He is capable of walking without the assistance of wheels on his feet, grasp objects with either hand and throw them, and has several different vocalizations. The remote control has 21 different buttons. With the help of the shift button, you have access to 67 different commands that the robot can execute.
[Via Delicate Genius]
Medicine
Saturday, October 08, 2005
I've been a vegetarian for more than ten years now so of course, I was excited to try the new-shojin food at Medicine Eat Station. The minimalistic, all vegetarian dishes date back 500 years to the traditions of Shojin monks. Medicine Eat Station, San Francisco.
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Kevin Kelly - Out of Control
Friday, October 07, 2005
Though it was written more than ten years ago, this caught my attention and seemed particularly relevant again. From Kevin Kelly’s Out of Control: The New Biology of Machines, Social Systems, and the Economic World.
- As we make our machines and institutions more complex, we have to make them more biological in order to manage them.
- The most potent force in technology will be artificial evolution. We are already evolving software and drugs instead of engineering them.
- Organic life is the ultimate technology, and all technology will improve towards biology.
- The main thing computers are good for is creating little worlds so that we can try out the Great Questions. Online communities let us ask the question “what is a democracy; what do you need for it?” by trying to wire a democracy up, and re-wire it if it doesn’t work. Virtual reality lets us ask “what is reality?” by trying to synthesize it. And computers give us room to ask “what is life?” by providing a universe in which to create computer viruses and artificial creatures of increasing complexity. Philosophers sitting in academies used to ask the Great Questions; now they are asked by experimentalists creating worlds.
- As we shape technology, it shapes us. We are connecting everything to everything, and so our entire culture is migrating to a “network culture” and a new network economics.
- In order to harvest the power of organic machines, we have to instill in them guidelines and self-governance, and relinquish some of our total control.
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